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	<title>Science Interactives &#8211; CustomCat1</title>
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		<title>Science Museum Tips: On Writing Exhibit Text to Facilitate Learning</title>
		<link>https://museumtrade.org/customcat/science-museum-tips-on-writing-exhibit-text-to-facilitate-learning/</link>
					<comments>https://museumtrade.org/customcat/science-museum-tips-on-writing-exhibit-text-to-facilitate-learning/#respond</comments>
		
		<dc:creator><![CDATA[Gweneth Mclittle]]></dc:creator>
		<pubDate>Mon, 25 Jun 2018 13:24:02 +0000</pubDate>
				<category><![CDATA[Science Interactives]]></category>
		<guid isPermaLink="false">https://museumtrade.org/customcat/?p=7827</guid>

					<description><![CDATA[EXHIBIT TIPS FROM AROUND THE WORLD This is an extended version of an article that appeared in the January/February 2014 issue of ASTC&#8217;s Dimensions magazine ON WRITING EXHIBIT TEXT TO FACILITATE FAMILY LEARNING One of the functions of the museum is to provide visitors with stories told by each object. The object itself often attracts visitors, [&#8230;]]]></description>
										<content:encoded><![CDATA[<header class="entry-header content-header">
<h1 class="entry-title content-title">EXHIBIT TIPS FROM AROUND THE WORLD</h1>
</header>
<div class="entry-content">
<p><em>This is an extended version of an article that appeared in the January/February 2014 issue of ASTC&#8217;s </em><a href="http://www.astc.org/pubs/dimensions.htm" target="_blank" rel="noopener noreferrer">Dimensions</a><em> magazine</em></p>
<h5>ON WRITING EXHIBIT TEXT TO FACILITATE FAMILY LEARNING</h5>
<p>One of the functions of the museum is to provide visitors with stories told by each object. The object itself often attracts visitors, while the texts that tell its story are completely ignored. For museum professionals, writing good texts that visitors would love to read is always a big challenge.</p>
<p>In our museum, the “parent-child social context” is often key. In a typical scenario in our galleries, children who are interested in an exhibited object are likely to ask their parents, “Mom/Dad, what’s this?” This question often troubles the parent, and he/she replies like this: “Something . . . something very old,” trying to avoid the question. But if parents could easily find relevant text, they would be happy to read it for their curious children.</p>
<p>I suggest utilizing two different types of text to help the visitors understand the exhibitions: short text and longer text. The short and simple text’s role is to attract parents’ attention immediately. And it helps them think like this: “This text seems to help me in answering my kid’s troubling question.” It then leads them to read the longer text.</p>
<p>The body of the text (longer text) usually explains what kind of story the specimen has. In this type of text, we often use a dialogue (question-and-answer) format. When the parents find the dialogue text, they can make use of it and read the answer part for their kids. In other words, the parents can take the role of the characters in the dialogue, and at the same time, they are able to answer their kids’ questions. You can let your museum characters appear and talk in this type of dialogue. It will make it more fun and easier to understand.</p>
<p>Assisted by this parent-child social context, we have successfully conveyed what we want both kids and parents to know about the specimens. In this model, there are two important ideas. First, learning something from parents is often more efficient for children than learning it from someone else, because the parents know their kids’ learning levels and how much experience they have had so far. Second, a museum experience like the one above can provide a good learning opportunity not only for kids, but also for parents. We believe that “texts” may work effectively in learning at museums when they better fit the needs originated from a parent-child social context.</p>
<p><em>Junko Anso, former curator, Fukui City Museum of Natural History, Japan</em></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">7827</post-id>	</item>
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		<title>Science Museum Tips: On Designing Digital Games</title>
		<link>https://museumtrade.org/customcat/science-museum-tips-on-designing-digital-games/</link>
					<comments>https://museumtrade.org/customcat/science-museum-tips-on-designing-digital-games/#respond</comments>
		
		<dc:creator><![CDATA[Gweneth Mclittle]]></dc:creator>
		<pubDate>Mon, 21 May 2018 13:00:43 +0000</pubDate>
				<category><![CDATA[Science Design]]></category>
		<category><![CDATA[Science Interactives]]></category>
		<guid isPermaLink="false">https://museumtrade.org/customcat/?p=7819</guid>

					<description><![CDATA[EXHIBIT TIPS FROM AROUND THE WORLD This is an extended version of an article that appeared in the January/February 2014 issue of ASTC&#8217;s Dimensions magazine ON DESIGNING DIGITAL GAMES Future Energy Chicago is a games-based simulation at the Museum of Science and Industry in which players collaborate and compete to create an energy-efficient landscape for Chicago. [&#8230;]]]></description>
										<content:encoded><![CDATA[<header class="entry-header content-header">
<h1 class="entry-title content-title">EXHIBIT TIPS FROM AROUND THE WORLD</h1>
</header>
<div class="entry-content">
<p><em>This is an extended version of an article that appeared in the January/February 2014 issue of ASTC&#8217;s </em><a href="http://www.astc.org/pubs/dimensions.htm" target="_blank" rel="noopener noreferrer">Dimensions</a><em> magazine</em></p>
<h5>ON DESIGNING DIGITAL GAMES</h5>
<p><em>Future Energy Chicago</em> is a games-based simulation at the Museum of Science and Industry in which players collaborate and compete to create an energy-efficient landscape for Chicago. Playing in teams, visitors can reinvent the home, the car, the transportation system, the neighborhood, and the power grid. Grounded in real-world data, the simulation presents complex energy issues in a fun, social experience.</p>
<p>Multiplayer games-based design was completely new to us, and it was critical to conduct an in-depth formative evaluation process encompassing paper and digital prototypes, which we did with Randi Korn &amp; Associates (RK&amp;A). Not only did this shape key design and content decisions, but it also highlighted the importance of particular elements—two of which we discuss here—that are applicable to many types of projects and budgets.</p>
<ul>
<li><strong>Don’t underestimate the power of the paper prototype! </strong>After settling on a framework for the game play, our interactive media design partner, Potion, created inexpensive paper versions of each of the digital games. These full-scale prototypes mimicked the actual anticipated design, as project team members became “human computers” to respond to players’ choices. This paper testing led to overarching design adjustments that we could further test through quick, iterative changes along the way. It also led to significant changes in the games’ scoring metrics.</li>
<li><strong>Involve the design team in the evaluation process. </strong>Potion’s continuous involvement and presence during testing meant that 1) they observed audiences’ reactions first hand and could integrate simple, effective changes, and 2) the follow-up discussions with RK&amp;A were seamless, keeping us all on the same path of improving the experience.</li>
</ul>
<p>The time and energy spent on the paper prototyping and Potion’s participation in the process was invaluable in achieving conceptual clarity, while saving considerable time and expense.</p>
<p><em>Patricia L. Ward, director of science and technology, and John Llewellyn, senior exhibit developer, Museum of Science and Industry, Chicago</em></p>
</div>
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		<post-id xmlns="com-wordpress:feed-additions:1">7819</post-id>	</item>
		<item>
		<title>Science Museum Tips: On Prototyping</title>
		<link>https://museumtrade.org/customcat/science-museum-tips-on-prototyping/</link>
					<comments>https://museumtrade.org/customcat/science-museum-tips-on-prototyping/#respond</comments>
		
		<dc:creator><![CDATA[Gweneth Mclittle]]></dc:creator>
		<pubDate>Mon, 14 May 2018 13:00:21 +0000</pubDate>
				<category><![CDATA[Science Design]]></category>
		<category><![CDATA[Science Interactives]]></category>
		<category><![CDATA[experiment]]></category>
		<category><![CDATA[prototyping]]></category>
		<category><![CDATA[reflect]]></category>
		<category><![CDATA[visitor experience]]></category>
		<guid isPermaLink="false">https://museumtrade.org/customcat/?p=7836</guid>

					<description><![CDATA[EXHIBIT TIPS FROM AROUND THE WORLD This is an extended version of an article that appeared in the January/February 2014 issue of ASTC&#8217;s Dimensions magazine. Kari Jensen, senior exhibit developer, Oregon Museum of Science and Industry, Portland ON PROTOTYPING The Museum of Science, Boston, has been prototyping extensively since the 1980s. We have experimented over the years [&#8230;]]]></description>
										<content:encoded><![CDATA[<header class="entry-header content-header">
<h1 class="entry-title content-title">EXHIBIT TIPS FROM AROUND THE WORLD</h1>
</header>
<div class="entry-content">
<p><em>This is an extended version of an article that appeared in the January/February 2014 issue of ASTC&#8217;s </em><a href="http://www.astc.org/pubs/dimensions.htm" target="_blank" rel="noopener noreferrer">Dimensions</a><em> magazine. Kari Jensen, senior exhibit developer, Oregon Museum of Science and Industry, Portland</em></p>
<h5>ON PROTOTYPING</h5>
<p>The Museum of Science, Boston, has been prototyping extensively since the 1980s. We have experimented over the years with various ways of prototyping, all using an iterative process of exploring, testing, and refining learning and design strategies so that the final exhibition fulfills the project aspirations, which include meeting the needs of the widest possible range of visitor abilities, learning styles, and interests.</p>
<p>We have found that the most successful projects are ones in which the team engages in a design process that includes:</p>
<ul>
<li>data-based decision-making</li>
<li>active reflection upon and discussion of critical issues</li>
<li>continual refinements of exhibition designs</li>
<li>a focus on the visitor’s experience and learning.</li>
</ul>
<p>We typically prototype in phases, from the earliest concept in which we confirm that the idea has traction with visitors, to the near-final version of the component, in which we verify that the visitors can successfully use, learn from, and enjoy the component, and that the component is technically feasible and maintainable.</p>
<p>Research and evaluation staff are included in every team, which results in a seamless process, and ensures not only that findings from prototyping are applied throughout the life of a project, but also that lessons learned during one exhibit project are applied to other projects as appropriate.</p>
<p>Recently we have found success in increasing our emphasis on testing the technical feasibility and maintainability of components throughout the prototyping process. Our technical designers and exhibit maintenance staff are working closely to refine a process that ensures that components are designed in a way that they can be easily repaired, and that replacement parts are available and affordable, are safe for visitors, and are durable for long-term survival in our extreme exhibit hall environment!</p>
<p><em>Andrea Durham, former director of exhibits, Museum of Science, Boston</em></p>
</div>
<p><small>Photo by <a href="http://www.flickr.com/photos/49487266@N07/8091817863" target="_blank" rel="noopener">San Diego Air &amp; Space Museum Archives</a> </small></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">7836</post-id>	</item>
		<item>
		<title>Three Experiments for Kids: Water is Water</title>
		<link>https://museumtrade.org/customcat/three-experiments-for-kids-water-is-water/</link>
					<comments>https://museumtrade.org/customcat/three-experiments-for-kids-water-is-water/#respond</comments>
		
		<dc:creator><![CDATA[Matt Isble]]></dc:creator>
		<pubDate>Fri, 19 Jan 2018 15:14:40 +0000</pubDate>
				<category><![CDATA[Science Interactives]]></category>
		<category><![CDATA[clouds]]></category>
		<category><![CDATA[dye]]></category>
		<category><![CDATA[evaporation]]></category>
		<category><![CDATA[ice]]></category>
		<category><![CDATA[water]]></category>
		<guid isPermaLink="false">https://museumtrade.org/customcat/?p=8011</guid>

					<description><![CDATA[We came across Playfullearning.net the other day and want to share them with you, they have a plethora of resources for all museum types. We&#8217;ve organized and curated their content into areas of MuseumTrade, but we encourage you to take a visit for yourself. Please let us know if you find a post there that [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>We came across <a href="http://Playfullearning.net">Playfullearning.net</a> the other day and want to share them with you, they have a plethora of resources for all museum types. We&#8217;ve organized and curated their content into areas of MuseumTrade, but we encourage you to take a visit for yourself. Please let us know if you find a post there that the MuseumTrade community would enjoy.</p>
<h1 style="text-align: center;">WATER IS WATER</h1>
<p>&nbsp;</p>
<p><img loading="lazy" class="aligncenter wp-image-31279 size-full" src="https://www.playfullearning.net/wp-content/uploads/2015/08/WATERTITLE.jpg" alt="Water is Water: 3 Experiments for Kids" width="1280" height="1050" />Confession number one, I am a sucker for the water cycle. I’m not sure what exactly entices me about this scientific phenomenon, perhaps because it is something children can see so readily in their own world, but it is something I have always loved teaching. Confession number two, I am even more entranced by picture books. A person’s age does not matter when it comes to picture books. They draw you in with their illustrations, and capture you with their words. Picture books are a simple, beautiful way to teach so many lessons, concrete and abstract. So, when I stumbled upon a new picture book about the water cycle, I may have done a little happy dance.</p>
<p><a href="http://www.amazon.com/Water-Is-Book-About-Cycle/dp/159643984X"><i>Water is Water</i></a> by Miranda Paul uses short rhyming verse to follow water through phases throughout the seasons, states of matter, and the water cycle. The lovely illustrations by Jason Chin are a perfect accompaniment to the story. The icing on the cake is what follows the story, “More About Water”! The author provides a scientific background to each page of the story sprinkling in important vocabulary words.</p>
<p>As it says in the book, “Water moves and changes often – just like children!” The water cycle is a perfect scientific learning opportunity for some playful, active learning. Through the following three easy experiments, you can use a cup of water to show evaporation, condensation, and precipitation. These may be simple experiments, but connecting literature, science, and hands on discovery often gives a more concrete understanding of new concepts. Use the printable to help children delve deeper into their understanding through these connections.</p>
<p>You will only need a few readily available materials to complete all of these experiments:</p>
<ul>
<li>Four cups</li>
<li>Water</li>
<li>Marker</li>
<li>Ice cube</li>
<li>Shaving cream</li>
<li>Food coloring</li>
</ul>
<p><img loading="lazy" class="aligncenter wp-image-31280 size-full" src="https://www.playfullearning.net/wp-content/uploads/2015/08/IMG_2121.jpg" alt="Water is Water: 3 Experiments for Kids" width="1280" height="1095" /></p>
<p><strong>Start with evaporation</strong>. Place a full cup of water in front of a sunny window. Use a marker to make a line at the beginning water level. Each hour mark the water level and begin to look for changes. As the sun heats the water, it should begin to evaporate. This experiment requires some patience, so while waiting, it is a great time to move on to the next two experiments.</p>
<p><img loading="lazy" class="aligncenter wp-image-31281 size-full" src="https://www.playfullearning.net/wp-content/uploads/2015/08/IMG_2123.jpg" alt="Water is Water: 3 Experiments for Kids" width="1280" height="897" /></p>
<p><strong>After evaporation we have condensation.</strong> When the water vapor reaches the sky it cools to form clouds. Fill a cup approximately two-thirds full of hot water. Take another cup, flip it upside down, and place it on top of the cup with hot water. Then place an ice cube on top of the upside down cup. Condensation will begin to form at the top of the upside down cup, just like a cloud.</p>
<p><img loading="lazy" class="aligncenter wp-image-31282 size-full" src="https://www.playfullearning.net/wp-content/uploads/2015/08/IMG_2129.jpg" alt="Water is Water: 3 Experiments for Kids" width="1280" height="838" /></p>
<p><strong>Finally, a precipitation experiment.</strong> Again, fill a cup almost full with water. On top spray shaving cream as clouds. Then, squirt several drops of food coloring on top of the shaving cream. As the “cloud” becomes heavy, the food coloring will “rain” into the cup.</p>
<p>Once you have read the book and completed all three experiments, use the printable to help children make the connections between the book, what they see in their own lives, and what they viewed in the experiments (click on photo below to print).</p>
<p><img loading="lazy" class="aligncenter wp-image-31285 size-full" src="https://www.playfullearning.net/wp-content/uploads/2015/08/WaterisWaterPrintable.jpg" alt="WaterisWaterPrintable" width="612" height="792" /></p>
<p>If you are looking to extend your activities, there are abundant resources in books and online covering the water cycle. Here are a website, an app, and a video all about the water cycle. You may just find yourself as hooked on the water cycle as I am!</p>
<p>&nbsp;</p>
<p><a href="http://www.epa.gov/ogwdw/kids/flash/flash_watercycle.html">EPA&#8217;s Water Cycle Website</a></p>
<p><a href="https://itunes.apple.com/us/app/water-cycle-hd/id574353460?mt=8">Water Cycle App</a></p>
[arve url=&#8221;https://www.youtube.com/watch?v=tuE1LePDZ4Y&#8221; mode=&#8221;lazyload-lightbox&#8221; play_icon_style=&#8221;circle&#8221; /]
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		<title>Science Museum Tips: On Creating Sustainable Exhibits</title>
		<link>https://museumtrade.org/customcat/science-museum-tips-on-creating-sustainable-exhibits/</link>
					<comments>https://museumtrade.org/customcat/science-museum-tips-on-creating-sustainable-exhibits/#respond</comments>
		
		<dc:creator><![CDATA[Gweneth Mclittle]]></dc:creator>
		<pubDate>Sat, 27 May 2017 18:46:10 +0000</pubDate>
				<category><![CDATA[Science Design]]></category>
		<category><![CDATA[Science Interactives]]></category>
		<guid isPermaLink="false">https://museumtrade.org/customcat/?p=7848</guid>

					<description><![CDATA[]]></description>
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<p class="entry-title content-title">UPDATE: ExhibitSEED does not appear to be a working website any longer.</p>
<h1 class="entry-title content-title">EXHIBIT TIPS FROM AROUND THE WORLD</h1>
</header>
<div class="entry-content">
<p><em>This is an extended version of an article that appeared in the January/February 2014 issue of ASTC&#8217;s </em><a href="http://www.astc.org/pubs/dimensions.htm" target="_blank" rel="noopener noreferrer">Dimensions</a><em> magazine</em></p>
<h5>ON CREATING SUSTAINABLE EXHIBITS</h5>
<p>Create exhibits that go “beyond green,” by considering economic, social, and environmental aspects of sustainability. It can sometimes be helpful to focus your attention on the decision-making process itself, not just the outcome. For example, ask yourself, “How can I (choose materials, host an advisory meeting, etc.) more sustainably?” Then, think about all of the economic, social, and environmental ramifications, and choose the option with the most benefits.</p>
<p>Visit www.ExhibitSEED.org for tools and resources including:</p>
<ul>
<li><strong>Sustainable practices:</strong> Practical tips for incorporating social, economic, and environmental considerations into each phase of exhibit development: proposal writing, project management, content research and development, design, prototyping and visitor testing, production, evaluation, and end-life.</li>
<li><strong>Decision-making tool:</strong> An activity to use with your team, intended to inspire a well-rounded conversation that leads teams to decisions that consider all three aspects of sustainability.</li>
<li><strong>The Green Exhibit Checklist:</strong> A tool to evaluate the environmental sustainability of exhibits. It awards points in five key strategies for reducing the environmental impact of exhibit production, plus a sixth category for innovation.</li>
<li><strong>Material guide:</strong> An online guide that was created to help exhibit designers and builders choose materials that are better for the environment, visitors, and workers, and that make economic sense.</li>
<li><strong>Case studies:</strong> Individual case studies of how museums are integrating the three pillars of sustainability into their operations.</li>
<li><strong>Envisioning Sustainability:</strong> An activity designed to help teams explore the concept of sustainability.</li>
</ul>
<p>Contact OMSI at (503) 797-4658 to arrange for a training workshop or for more information on sustainable exhibits.</p>
<p>&nbsp;</p>
</div>

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